Long-term plan for drawing in the preparatory group


Long-term plan for drawing in the preparatory group

№1

Summer.

Software tasks:

Learn to display your impressions of summer in a drawing (transmitting the content of the song), placing the image on a wide strip: higher, lower on the sheet (closer, further); talk about what you drew; consolidate techniques for working with brushes and paints; the ability to create the right shades on a palette/

№2

Decorative drawing on a square.

Software tasks:

Strengthen the ability to design a decorative composition on a square using flowers, leaves, arcs. Practice drawing with a brush (end, flat); cultivate initiative, independence, and activity.

№3

My favorite city is Bryansk.

Software tasks:

Teach children to convey a picture of an evening city, its colors, flavor; consolidate the ability to draw up your plan, compositionally arrange a pattern on a sheet of paper; develop aesthetic feelings.

№4

Parents walk with their child on the street.

Software tasks:

Strengthen the ability to depict your hometown, different houses, and convey the details of festive decorations; paint; develop aesthetic perception, sense of color, composition. Learn how to correctly position an image on a piece of paper.

№5

Train.

Software tasks:

Teach children to convey the shape and structure of a train in a drawing; use a simple pencil to create an auxiliary drawing; color evenly with colored pencils of the same color as its coloring, using strong pressure to highlight the outline and its parts.

№6

What do people drive?

Software tasks:

Strengthen the ability to depict various types of transport, their shape, structure of proportion (ratio of parts in size); place the drawing in the middle of the sheet, draw an outline with a simple pencil and paint over it with colored ones; supplement the drawing with additional details; bring your plan to completion.

№7

Adjuster.

Software tasks:

Strengthen the ability to depict a human figure, complement the drawing with details, and embody your plans.

№8

By design.

Software tasks:

Strengthen the ability to listen to the teacher, draw with pencils or paints of your choice; develop imagination memory attention.

№9

Think about what a beautiful autumn flower can become.

Software tasks:

Develop aesthetic perception, imagination, creativity. Learn to distinguish colors and shades of paints, paint with watercolors on a sheet of paper, and convey soft transitions from one color to another.

№10

Rowan branch. (from life)

Software tasks:

Learn to portray Develop the ability to convey the characteristic features of nature. Develop the ability to make your own additions to the drawing, enriching its content.

№11

Drawing posters. Don't cut down trees.

Software tasks:

Learn to reflect the impressions of the golden autumn in a drawing. Strengthen the ability to draw a variety of trees using different colors of paint for trunks and various brush techniques.

№12

Gold autumn.

Software tasks:

To teach how to reveal a chosen theme in a drawing, to improve the ability to work with pencils and paints; develop a sense of beauty, love for nature.

№13

Still life. Gifts of autumn.

Software tasks:

To consolidate knowledge about the genre of painting - still life. Improve your drawing technique from life. Practice painting with watercolors, with a brush with all bristles and its ends.

№14

Cars are carrying the harvest of vegetables.

Software tasks:

Learn to draw vegetables from memory, clearly conveying their shape, color, location; consolidate the ability to draw and paint over a picture, arranging it beautifully on a sheet of paper; develop imagination.

№15

Landscape by I. Levitan.

Software tasks:

Continue to introduce landscape as a genre of fine art. Develop the desire to develop your knowledge in drawing, imagination; to develop the ability to express one’s thoughts through drawing, to bring what one starts to the end.

№16

Pattern of autumn leaves, flowers, berries..

Software tasks:

Reinforce ideas about neutral colors by using them when creating a picture of autumn; learn to convey in a drawing the landscape of late autumn, its color; use gouache, colored wax crayons, a simple graphite pencil.

№17

Curl

Software tasks:

Teach children to decorate a sheet of paper with a large branch with curls. Use familiar elements to decorate the branch.

№18

Late fall.

Software tasks:

Reinforce ideas about neutral colors by using them when creating a picture of autumn; learn to convey in a drawing the landscape of late autumn, its color; use gouache, colored wax crayons, a simple graphite pencil.

№19

Portrait. Beauty autumn.

Software tasks:

Introduce a new genre of painting - portraiture. Learn to draw a woman's face, observing all proportions. Strengthen the ability to work with watercolor paints.

№20

Animals.

Software tasks:

Develop the ability to draw animals based on diagrams; strengthen the ability to work with a diagram.

№21

The polar bear is a resident of the North.

Software tasks:

Learn to draw the figure of an animal in motion; correctly representing the proportions of the body. Develop aesthetic taste (sense of color, composition).

№22

Reindeer is a resident of the North.

Software tasks:

introduce children to the animals of the north. Strengthen the ability to work with watercolor paints and brushes

(draw with the whole pile, end) Teach correctly, give the shape of the body, head, and other parts of the body.

№23

Animals of hot countries.

Software tasks:

Strengthen the ability to draw an animal, convey the shape and proportions of body parts. Get to know the animals of hot countries.

№24

Africa! This is Africa!

Software tasks:

Teach children to compose a composition, including familiar images. Develop smooth, easy movements when drawing a contour; visual control when moving; consolidate the ability to carefully paint over an image.

№25

This is mom's portrait.

Software tasks:

Strengthen children's drawing skills

Mom from memory; work alternately with a thick and thin brush, taking into account the proportions of the human body; develop imagination, memory, aesthetic taste.

№26

Artists' work in children's books. Illustrations for fairy tales.

Software tasks:

Introduce the works of Yu. Vasnetsov and E. Charushin. Show artists' works. Strengthen children’s ability to display impressions of the life around them in a drawing, to convey simple movements of a human figure.

№27

Houseplants (from nature).

Software tasks:

Notice the beauty of plants and display it in drawings. Learn to place the image correctly on a piece of paper.

№28

Winter landscape.

Software tasks:

Learn to come up with the composition of a drawing, color scheme; strengthen drawing skills with paints. Develop a sense of composition; teach when analyzing drawings to choose the most interesting, expressive works and explain your choice.

№29

White birch.

Software tasks:

Learn to convey in a drawing a picture of nature, the structure of a birch tree. Practice drawing and coloring with pencils.

№30

Children play in winter.

Software tasks:

Learn to come up with the composition of a drawing, color scheme; strengthen drawing skills with paints. Considering the proportions of the human body. Add trees and bushes to the drawing.

№31

Bird.

Software tasks:

Teach children to place several birds on a sheet of paper, independently determining their size; consolidate drawing and coloring skills with light pressure of a pencil and strokes of a different nature when depicting the plumage of birds; Encourage children to enrich the content of the drawing by making additions to it.

№32

By design.

Software tasks:

Strengthen children’s ability to depict in drawings impressions of the plants around us in life; Select images that are interesting in design and evaluate the work.

№33

Let's decorate the group for the Christmas tree.

Software tasks:

Strengthen the techniques of working with paints, the ability to place an image on a sheet of paper, and develop imagination. Learn to work in a team, draw a symmetrical Christmas tree, a winter forest.

№34

Christmas tree invitation card.

Software tasks:

Encourage children to convey their impressions of winter in a drawing; develop aesthetic perception, imagination, figurative ideas. Develop imagination, create a festive mood.

№35

New Year's holiday in kindergarten.

Software tasks:

Strengthen the ability to depict holiday impressions in a drawing; practice drawing children's figures in motion; continue to learn how to place an image on a piece of paper; improve the ability to mix paints with white to obtain different shades; develop the ability to analyze drawings, choose the most interesting and explain your choice.

№36

Bouquet of flowers.

Software tasks:

Learn to depict flowers, convey their structure in a drawing, draw with a charcoal pencil, develop aesthetic taste. Reinforce knowledge of warm and cold tones.

№ 37

Draw a tree that you especially like.

Software tasks:

Strengthen the ability to draw your favorite tree. Convey the beauty of winter trees using their snowy pattern, use all brush painting techniques.

№38

Napkins for dolls.

Software tasks:

To develop aesthetic education in children, to be able to place a pattern in a square.

№39

Decorative drawing based on Khokhloma painting.

Software tasks:

Learn to draw wavy lines, short curls and blades of grass in a smooth smooth movement; practice drawing thin smooth lines with the end of the brush; consolidate the ability to evenly alternate berries and leaves on a strip; develop a sense of color, rhythm, and the ability to convey the flavor of Khokhloma.

№40

Decorative drawing based on Gorodets painting.

Software tasks:

Continue to introduce Gorodets painting, reinforce the techniques of painting with gouache and mixing paints on a palette.

№ 41

Flowers.

Software tasks:

Design the image in color, bring the idea to completion, achieving the most interesting result; develop the ability to evaluate drawings in accordance with the task of the image; improve techniques for working with paints, ways to obtain new colors and shades.

№42

Zhostovo painting.

Software tasks:

Expand knowledge about the diversity of folk art, learn to create a decorative composition using a limited range; develop aesthetic perception, sense of color.

№ 43

By design. Who do you want to be.

Software tasks:

Learn to depict the work of adults, to depict children in a characteristic professional form. Foster respect for all professions.

№44

Fairytale palace.

Software tasks:

Learn to create fairy-tale images using wavy lines, short curls and blades of grass in a smooth smooth movement; practice drawing thin smooth lines with the end of the brush; consolidate the ability to evenly alternate berries and leaves on a strip; develop a sense of color, rhythm, and the ability to convey the flavor of Khokhloma.

№45

Our favorite outdoor game.

Software tasks:

Learn to convey various types of games in a drawing, consolidate the ability to convey a human figure, movements and characteristic features in a drawing; Drawing should be done with colored pencils.

№46

Olympic symbols.

Software tasks:

Learn to compose a pattern from various elements, using drawing techniques with the whole brush, end; choose beautiful combinations.

№47

Bogatyrs of Russia.

Software tasks:

Cultivate pride and gratitude towards the defenders of the country; learn to draw a hero, conveying all the proportions of a person.

№48

Sailors.

Software tasks:

Foster pride in the country's army; learn to draw sailors, sea vessels, conveying their purpose; draw up the overall composition of the drawing.

№49

Winter.

Software tasks:

Strengthen the ability to convey a landscape in a drawing, create drawings based on literary works; Practice drawing and coloring pictures with colored pencils.

№50

Our army is dear.

Software tasks:

Learn to select interesting content from experience for your own; consolidate the techniques of creating an image with a simple pencil and designing it in color, develop a sense of composition and imagination;

№51

Our friendly family.

Software tasks:

Practice drawing with a simple pencil and painting with colored ones; develop the ability to draw a human figure, convey the relative size of a child and an adult.

№52

Vase with branches.

Software tasks:

Teach children to draw from life, conveying the shape of the vase and the design of the branches. Beautiful to depict on a piece of paper.

№53

Painting a glass with Khokhloma painting.

Software tasks:

Learn to draw wavy lines, short curls and blades of grass in a smooth smooth movement; practice drawing thin smooth lines with the end of the brush; consolidate the ability to evenly alternate berries and leaves on a strip; develop a sense of color, rhythm, and the ability to convey the flavor of Khokhloma.

№54

Household appliances in our homes.

Software tasks:

Learn to draw household appliances, conveying their purpose; participate in the organization of the “exhibition” and its presentation; strengthen the skill of painting.

№55

Sweater decoration.

Software tasks:

Strengthen the ability to draw with a simple pencil and paint over the drawing with pencils or paints; practice drawing the figure of a sweater, conveying the features of the shapes.

№56

Painting by A.K Savrasov “The rooks have arrived” Drawing of rook birds.

Software tasks:

Teach children to place several rook birds on a sheet of paper, independently determining their size; consolidate drawing and coloring skills with light pressure of a pencil and strokes of a different nature when depicting the plumage of birds; Encourage children to enrich the content of the drawing by making additions to it.

№57

My favorite fairy tale hero.

Software tasks:

Learn to convey images of fairy-tale characters and their characteristic features. Strengthen the ability to paint with watercolors.

№58

Cover for a book of fairy tales.

Software tasks:

Learn to place a pattern on a square, find its compositional solution (in the center, in the corners, along the edges);

№ 59

Spring.

Software tasks:

To develop children's powers of observation and aesthetic perception, to pay attention to color combinations in pictures about early spring, and to be able to arrange the plot on an entire sheet of paper.

№ 60

Make a pattern of flower leaves.

Software tasks:

Continue to teach children to make a pattern, select colors in accordance with the background.

№ 61

Flight to the moon.

Software tasks:

Continue to introduce children to space, stars, moon, sun, solar system; consolidate the ability to draw from an idea.

Continue to teach children to make a pattern, select colors in accordance with the photo.

№62

Star carpet.

Software tasks:

Introduce children to the stars, the sun, and the solar system; strengthen the ability to draw from imagination

№63

Decorative drawing based on Dymkovo stories “The Young Lady”

Software tasks:

Learn to draw a human figure using wavy lines, short curls and blades of grass in a smooth smooth movement; practice drawing thin smooth lines with the end of the brush; consolidate the ability to evenly alternate berries and leaves on a strip;

№64

Great discoveries.

Software tasks:

To cultivate pride in our country, to expand ideas about new discoveries. Learn to draw objects that people discovered and invented.

№65

All year round.

Software tasks:

Learn to convey impressions of knowledge and the life of nature in drawings; consolidate the ability to compose the desired color of paint, shades of colors on the palette, work with the whole brush and its end.

№66

Subbotnik.

Software tasks:

Learn to depict the work of people in a drawing, the display of figures in a particular work, tools. Cultivate hard work.

№67

Festive city.

Software tasks:

Strengthen the ability to draw a city during a holiday, independently think through the content, composition of the drawing, drawing material, and bring your plans to the end; cultivate love for the city of Bryansk.

№68

Festive fireworks over the city.

Software tasks:

Learn to draw houses at the bottom of the sheet, fireworks above them, and make a pencil sketch.

№69

Drawing by design. Home country.

Software tasks:

Strengthen the ability to draw according to your own plans, independently think through the content, composition of the drawing, material for drawing, and bring your plans to the end; cultivate love for the Motherland.

№70

Red Square.

Software tasks:

Strengthen the skills of drawing buildings of unusual shape. To cultivate children’s aesthetic perception of the phenomena of the surrounding world.

№71

My school.

Software tasks:

Strengthen your ability to draw buildings. Develop technical skills and cultivate a desire to learn.

№72

Map. The road to school.

Software tasks:

Learn to convey the characteristic features of the road home in a plot drawing. Develop technical skills.

№73

Blooming garden.

Software tasks:

Consolidate the knowledge and sequence of the colors of the rainbow, learn to independently depict a blooming garden on a sheet of paper, mixing the necessary primary colors to obtain additional ones.

№74

Summer is coming soon.

Software tasks:

Expand your understanding of summer as a time of year. Reinforce techniques for working with brushes and paints.

№75

By design.

Software tasks:

Strengthen children’s ability to depict in drawings impressions of the plants around us in life; Select images that are interesting in design and evaluate the work.

№76

My favorite kindergarten.

Software tasks:

To consolidate children's ideas about the end of the school year, invite them to draw the most memorable event in the garden. Exhibition of works.

Card index of didactic drawing games for children of senior preschool age

Card index of didactic drawing games for children of senior preschool age.

1. Games that promote the development of compositional skills, starting from the uniform arrangement of objects on a sheet of paper in drawing and appliqué with a conscious combination of objects in shape, color and size.

1. "Artists" / "Perspective"

Goal: to develop children’s initial compositional skills.

Game task: “draw a picture” (place the proposed pictures on the “lawn”); option: place the pictures in a specific place at the teacher’s suggestion.

2. “Collect a landscape and still life”

“By the example of landscape and still life it is convenient to develop a sense of composition”

Purpose of the game: to develop compositional thinking skills, consolidate knowledge of the concepts of “landscape” and “still life”, develop observation and memory.

Progress of the game: the child is asked to create a landscape and a still life from a set of pictures, select objects, and build the correct composition.

3. “Imagine a landscape”

3-6 children can take part in the game.

Purpose of the game: to train children in composing a composition with multifaceted content, highlighting the main size. Exercise children in composing a composition united by a single content. To consolidate children's knowledge about seasonal changes in nature. Clarifying children's knowledge about landscape as a form of painting. Develop children's observation skills and creative imagination.

Progress of the game: the child is asked to create a landscape of a certain season - winter, spring, autumn or winter - from a set of pictures; the child must build the correct composition corresponding to this particular time of year.

2. Games that promote the development of graphic skills and understanding of the design features of the form

By playing these games, children develop spatial imagination and learn to recognize an object by its individual properties and parts.

For example: “Assemble a figure from a picture”, “Shapes”, “What does it look like”, “Recognize an object by its silhouette”.

1. ASSEMBLE THE FIGURE FROM THE PICTURE

The teacher tells the children that they will collect different figures. Shows one of the pictures, for example a dog, and offers to assemble the same dog from parts. Children create the proposed image and check whether it matches the given pattern. Then you can offer another picture or give all the diagrams to the children so that they collect the shapes and exchange parts.

A complication of the game can be assembling a figure from memory or replacing one part with another that is suitable in a given case, or inventing your own animal from the proposed parts.

2. Didactic game “What is it like?”

Goal: to teach children to create images in their imagination based on schematic representations of objects.

The game consists of a set of cards with various figures. Each card has a figure drawn on it, which can be perceived as a detail or an outline image of an object.

An adult invites children to play a game . He will show them a picture from the set and ask the children what it looks like . The teacher strives to ensure that each child comes up with something new that none of the children have yet said. The game can be repeated several times, using new material each time. The cards are laminated, so you can give the children felt-tip pens and they can complete the picture themselves.

3. Didactic game “Find an object by silhouette”

Purpose: To give children an idea of ​​the shadow. To develop the ability to find silhouettes by superimposing.

The presenter gives the children cards with the given silhouettes. Invites children to look at them. Then the presenter shows one of the cards with the image. Children must find the desired silhouette among the cards they have. If the child finds the card correctly, he puts a shadow on the color image.

3. Games that develop color perception in children, facilitating the implementation of pictorial and coloristic learning tasks.

1. Make a bouquet

Target:

1. Teach children to distinguish between warm and cold colors, fix their names in the active dictionary 2. Fix generalizing words in children’s speech: warm, cold (colors) - and practice using these words Game material: 1. 2 pictures. On each one I drew a flower vase. There are green stems in the vases. At the ends of the stems, glue circles of neutral color (gray, white) made of flannel or velvet paper. One vase has a warm color pattern, the other a cold one. 2. Flower heads cut out of paper of different colors: blue, blue, violet (cold tones); yellow, orange, red (warm colors). Glue the flowers on the back side with velvet paper or flannel.

Progress of the game

The teacher shows the children pictures with vases and suggests making 2 bouquets: one of warm-colored flowers, which resembles the color of fire. And the other - cold tones, which are similar to the color of the sky, water, ice floes. The teacher sets up a flannelgraph, on which he attaches flower heads in disarray. He calls two or four children to perform the exercise. Children find the right flowers and attach them to the ends of the stems, then talk about their bouquets, for example: “I made a bouquet of red, orange and yellow flowers, My bouquet of warm-colored flowers” ​​Or “My bouquet of cool-toned flowers - blue, blue and purple"

2. “Autumn Palette”, “Spring Palette”, “Seasons”, the children select a color scheme for a certain time of year and consolidate knowledge about seasonal changes in nature.

3. Didactic game “Magic Colors”

Goal: during the game, to develop children’s attention and interest in various colors and shades, a feeling of joy when perceiving the beauty of nature.

Material: cards with different colors.

How to play: Give children cards with squares of different colors. Then the teacher says a word, for example, birch. Those children who have black, white and green squares raise them up.

Then the teacher says the next word, for example, rainbow, and the squares are raised by those children whose colors correspond to the colors of the rainbow. The children’s task is to respond as quickly as possible to the words spoken by the teacher.

4. Didactic game “Mix the colors”

Goal: to introduce children to primary and composite colors, the principles of color mixing.

Material: cards with pictures of girls-paints, signs “+”, “-”, “=”, paints, brushes, paper, palette.

Progress of the game: Children are asked to solve examples by mixing colors, for example, “red + yellow = orange”, “green + yellow = blue”.

5 Didactic game “Colored Caterpillar” Purpose:

To develop in children the ability to distinguish and select 4 shades of the same color,

Game material: for each child, cards with a silhouette image of a caterpillar , paper circles of the same color, but in different shades:

Game progress: Lay out all shades of blue , red, green, yellow .

For example: “All my items are yellow, but in different shades. Lemon is light yellow, sunflower is bright yellow, pear is dark yellow.” Or: “I have blue objects, but in different shades. The darkest blue is plum, the brightest is cornflower, the lightest is bell.”

4. Games that reinforce knowledge about the properties of an object: their color, shape, structure, size.

For example: in the game “Paired Pictures” you need to find the similarities and differences between objects; playing constructor

"Portraits"

Goal: teach children to draw a head using templates. Materials: a sheet of paper with a drawn oval of the face; cardboard templates of eyebrows, eyes, nose, lips, ears, hairstyles. Children’s actions: lay out the head on a piece of paper, trace it, color the resulting portrait

"Collect a matryoshka doll"

Goal: To develop a sense of form.

Material: Pictures depicting different castles. Paper. Markers. Assignment: The teacher asks the child to look at the picture and name what shapes the castle shown in the picture consists of. Color the picture.

5. Games to develop a sense of rhythm and symmetry.

In these games, children learn to independently compose patterns, taking into account the spatial relationships between its elements, maintain symmetry and ri, “Continue the ornament,” “Compose a pattern from the proposed elements.”

1. “Shifters”

Goal: to teach children to create images of objects in their imagination based on the perception of schematic images of individual parts of these objects.

Material: Pencils, sets of 8 - 16 cards. Each image is positioned in such a way that there is free space left for finishing the picture.

Progress of the game: the adult invites the children to draw whatever they want to the figurine, but so that it turns out to be a picture. Then you need to take another card with the same figure, put it upside down or sideways and turn the figure into another picture. When the children complete the task, take cards with another figure.

2. “Complete the objects”

Goal: To strengthen with children the idea of ​​symmetrical objects, familiarization with the profession of a potter.

Materials: Templates for jugs, vases and pots, cut along the axis of symmetry.

Assignment: The potter broke all the pots and vases that he made for sale at the fair. All the fragments were mixed up. We need to help the potter collect and “glue” all his products.

3. “Create a pattern”

Goal: to develop the ability to compose a pattern according to a model, taking into account the spatial relationships between elements.

Game task: place the necessary elements on a napkin (mat, scarf, checking the sample (according to your plan, as directed by the teacher). Number of players: 2-3

6. Games to consolidate knowledge of the main motifs of Russian folk paintings

1. “Cut pictures”

Goal: To consolidate knowledge about the means of expression used in Dymkovo painting, to practice composing a whole picture, to develop attention, concentration, the desire to achieve results, observation, creativity, and to arouse interest in objects of decorative art.

Material: Two identical planar images of various objects, one of which is cut into pieces (you can prepare options for cut products, dividing them into four to eight parts of different geometric shapes). Game rules. Quickly assemble a product from individual parts in accordance with the sample.

Progress of the game. One child or a group can take part in the game. The teacher shows samples and gives the opportunity to look at them carefully. At a signal from an adult, the players assemble an image of a product from parts. The one who completes the task first wins.

2. "The third wheel"

Goal: to teach children to identify from three toys the extra one that belongs to a different craft.

Progress of the game: children are offered one by one several options for combining toys: two Dymkovo toys and one Khokhloma spoon; two Gorodets boards and one Dymkovo toy; two Dymkovo toys and one Gzhel plate. The child must say which two objects belong to the same craft, and which object is superfluous. Ask your child to comment on his answer. Ask what these toys are called. In case of difficulty, the teacher names folk toys - Dymkovo, Gzhel and Gorodets.

3. “Continue the pattern”

Goal: To strengthen children’s ability to draw a Dymkovo pattern based on Dymkovo painting.

Material: Elements of Dymkovo paper painting.

How to play: Players choose cards with a picture. Continue drawing, using the started painting elements, selecting the color scheme and the given element.

4 .
“Gorodets patterns”
Didactic tasks: to consolidate children’s ability to compose Gorodets patterns, recognize the elements of painting, remember the order of the pattern, independently select the color and shade for it. Develop imagination, the ability to use acquired knowledge to compose a composition. Material: stencils of Gorodets products made of yellow paper (cutting boards, dishes, etc., a set of elements of Gorodets painting (paper stencils). Game rules: children are offered a set of plant elements and figures of a horse and a bird. They must lay out a pattern on the stencil using the appliqué method.

5. “Dymkovo mosaic”

Goal: To clarify and consolidate the idea of ​​the elements of Dymkovo painting, to develop memory and compositional skills. Foster a desire to create original Dymkovo toys.

Material: planar images of various Dymkovo toys, a set of small planar elements of Dymkovo patterns.

How to play: Invite children to create their own Dymkovo toy.

6. "Restorer"

Goal: to consolidate knowledge of the elements of Dymkovo painting.

Progress of the game: the teacher invites the children to restore the “broken” toy. The task of each restorer is to determine which fragment of the painting is lost and draw it.

7. “Find the element of the composition”

Target:

clarify and consolidate the idea of ​​the main elements of any painting, learn to isolate individual elements of a pattern and figure. Develop observation, attention, memory and speed of reaction, arouse interest in painting.

Material: large cards, decorated with some kind of painting, which have free windows.

Small cards with individual pattern elements, including painting options or shapes.

Game rules:

determine which of the proposed cards depicting elements of the painting fit the elements of the pattern of the main card.

Progress of the game: having received a large card and several small ones, having carefully examined them, the players select those elements that are found in the pattern and place them in empty windows. The leader monitors the correct completion of the task.

8. Board games “Dominoes”, “Loto”, “Puzzles”.

Target:

To consolidate children's knowledge about arts and crafts - toys; the ability to find the right toy and justify your choice. To consolidate knowledge about the manufacture of folk toys and the features of each. Cultivate a love of beauty.

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