Play as the main activity of preschool children
For children, one of the main activities is play. The child lives by playing. Play is an independent activity in which children actively interact with peers. Children playing are united by a common goal, common experiences that contribute to the formation of personality. In the pedagogical process, play is used as the most effective means for solving many educational problems. The game takes place in the process of development and correction of cognitive abilities, personal qualities, spatial and temporal orientations. Play is not a way of expelling excess energy, but a form of developing the free manifestation of personality. Play is a type of activity that controls development, in which not only the child’s personal qualities are formed, but also his attitude towards activities and people. [1, p.22]
We can also consider play as the main form of self-affirmation and life of preschoolers. In her works, A.P. Usova emphasized the most important function of the game, pointing out that games provide an opportunity to organize not only a certain moment in life, but also to cultivate independence, activate the passive, and provide the opportunity to act as a leader. In the game, a child gains certain experience, the opportunity to apply it in his activities, gains some knowledge and skills, can choose the theme of the game and develop a plot on this topic, can choose partners who are impressed by his type and temperament, those with whom he enjoys communicate.
I have repeatedly observed how a child sincerely perceives the game, how he lives in the game, how he cries and does not leave the game. However, in order for a child to be able to play enthusiastically and independently, he needs to be helped to learn how to play, learn to imagine and fantasize, manipulate with toys and substitute objects. As A.V. Zaporozhets noted, a child of primary preschool age needs to be helped to learn some ways of playing reality, learn to use toys, acquire the ability to act out well-known plots, learn to obey and follow the rules of the chosen game. If a child has a need, motivated by an adult, to carry out play actions and all conditions have been created for this (toys, materials, substitute objects with which children can realize this need), then the play process becomes meaningful and interesting.
While playing, the child’s emotional state improves, which is very important during the period of adaptation of children of primary school age to the conditions of kindergarten; he receives great pleasure from the game, which balances his psyche and improves his physical health.
When working with children of primary preschool age, teachers face certain tasks:
a) Relieve emotional and muscle tension, teach children to consciously perceive their own emotions - feelings and experiences - as well as understand the emotional state of others;
b) Develop skills of constructive communication with adults and peers, teach methods of successful social interaction;
c) Correct personal characteristics by stimulating the mental, emotional and psychomotor development of the child in their unity.
These tasks are solved through the main type of activity, through the play activity of the preschooler. Children need to be involved in games, to promote the development of game plots that reflect the surrounding reality and the life of the child. The games show that the baby knows what is dear to him, and develops the ability to fantasize and speak. Children learn, in accordance with the chosen role, to come up with a simple plot, build simple buildings, and independently select toys based on the theme of the game. [3, p.36]
When working with three-year-old children, you must:
- animate a game character who, during the lesson, will act as the child’s partner when completing the task and in the subsequent game;
‒ use various plots to encourage children to more complex ways of constructing a game, the transition from conditional objective actions to role-playing behavior;
- carry out the “transformation” of some objects into others, use substitute objects, etc.
In the daily routine of a preschooler, there is not much time for independent play activities, but children play constantly, play out all types of activities carried out during the day, both in kindergarten and at home. At first, already known plots are used with the kids, for example, “pretend” to bring tea, tasting the “tea” and offering to “cool it” as if it were hot, then it turns out that the tea is not sweet - you need to put sugar in the cup... this is how the plot begins with already familiar ones actions that the child repeatedly repeats with pleasure. They play out stories with pleasure with a doll - bathing, dressing, giving tea, the doll is sick, subsequently several stories are combined together, the course of the game develops, in which the teacher advises, guides and prompts. Initially, the teacher takes an active part in all games, gradually transfers the leading role to the children, promotes independence, the ability to independently build a plot and develop it.
The teacher has an active influence on the choice of the theme of the game in various ways, this could be the selection of certain toys - dishes arranged together according to purpose (dining room, tea), according to color scheme, size, a doll with clothes that are easy to put on and take off can create a desire to play “family” "; the presence of various types of building materials and animal figures can encourage the development of the plot of building pens for animals, and if you add various cars, it will be possible to build garages, etc. Including a child in a game organized by an adult is much easier than teaching him to choose a certain one on his own theme and develop the plot. The path to developing children's play should not lie through edification and suppression of children's initiative; play cannot be replaced by “action according to instructions.”
The most effective areas of work with children of primary preschool age are those that involve the active, jointly played activity of the child himself. Such activity allows him to externalize the objects of self-expression. And a child’s self-expression is a way of self-knowledge and self-development. While playing, the child’s emotional state improves, he receives great pleasure from the game, which balances his psyche and improves his physical health.
Fradkina F.I. said: “The game must be taught especially in very early childhood - this should be stated quite boldly. But you can teach in different ways. You cannot build a standard - a model that will result from the development of the plot, and impose it on a child. First of all, it won’t work, and if it does, it won’t be a game - the game will turn into an activity.” Preschool children need time to “enter” the game, so there is no need to rush them and encourage them to new actions if they have not mastered the previous ones, otherwise this leads to fatigue and an explosive situation. During the game, it is necessary to strive to ensure that the child is able to feel joy from his activity, and, importantly, from the result of his activity. A.P. Usova wrote: “Every game, if the child is capable of it, puts him in a position where his mind works vividly and energetically, his actions are organized...”
In order for the baby to grow up not only healthy, but also smart and capable, it is recommended to play with the baby literally from the moment of birth, attracting his attention to surrounding objects, teaching him to perform basic play actions “where are the ears, hands, eyes, nose, cheeks?”, by showing actions with objects, eventually suggesting the plots of games, then answering children's questions, assistance in drawing, building structures from cubes.
Ushinsky K.D. wrote “A game for a child is not a game, but a reality, it is a universal and inalienable right of a child.” For younger preschoolers, independent and organized observation of the work and everyday activities of older children and adults plays a huge role in the development of children's games. Usually, the observation is structured in such a way that the focus of attention is on the person or object being observed: the driver brought food to the kindergarten, the janitor cleans the area, the nurse examines the children, etc. Such observations help to move from playing with an object to a game in which the child plays a specific role. Children need to be shown how they can use the acquired knowledge in the game, translating it into the language of the game - highlight and distribute roles, clarify their actions according to the chosen role, think about what toys and objects are needed for this game, a sample of drawing up the plot of the game is offered.
The direct emotionality of an adult, a trusting attitude towards children, and an attitude towards toys as partners helps to sincerely captivate the child, helps to immerse children in the atmosphere of the game, and focus on the process of the game itself. Children must feel the sincere attitude of an adult towards them, then it will be possible not only to properly guide the game, but also to find a way to the child’s heart. In no case should you allow such a formulation as “Look carefully at how I play now, and then you yourself will play the same way...”. If one of the children remains completely indifferent to what is happening, he needs to be involved, offered to provide all possible assistance, “rock the doll, bring her tea, check if it’s hot? Or bring the missing bricks to build a garage or castle.
Even very young children notice the attitude of adults towards both toys and children, and then copy them, copy gestures, words, actions. Imitation becomes a playful action and gradually develops into the game itself. The plot borrowed from the teacher becomes its own, can expand and grow from the plot - the model, other toys and actions from personal relationships and experience can be added. The wider the circle of communication with older children and adults, the more information the child receives from the outside world, from the life around him, the richer the child’s games, the wider his active vocabulary. During the game itself, you can clarify and expand the acquired knowledge, complicate the content of the game, develop imagination, thinking, and enrich your vocabulary.
In younger preschoolers, specifically imaginative thinking predominates; in independent play, the child takes on a certain image, he imagines himself as a car, a kitten, a puppy, an airplane - most of all he is interested in the external side of play actions, the connection with the intention of the game is not always traced. A toy is the organizing beginning of a game; small children play with a toy; a toy can also be a partner; active action with a toy develops the imagination. When a child sees a toy, a desire arises to manipulate it, and both an idea and a plot arise. A child sees a car - he needs to go somewhere, he sees cubes - he needs to load the cubes onto the car and take them away, he sees a cup - he needs to make tea, he sees a doll - he needs to give the doll some tea. In the process of a child’s play activity with toys and objects, imagination and fantasies are manifested, and often what is desired is presented as reality. Children's fantasies can arise in certain situations. Kids enjoy playing with substitute objects. (Once the children were asked to put away the cubes, one child did not take the cubes out of his pockets, and when asked: “Why didn’t he put them away?” he answered, “There are no cubes, these are a phone and a smartphone”). Children can transfer actions from one object to another.
The correct selection of age-appropriate toys, as well as the proper arrangement of gaming material in the group room, activates play activity and promotes the development of independent play. Children of primary preschool age should have bright, medium and large household toys (dolls, bunnies, bears which are convenient to dress and undress, feed and put to bed, treat and push in a stroller, there should be playful household items: furniture, stove, irons, tablets, phones, hygiene items), etc. They should be located at the children’s eye level throughout the group room, zonally, so that children can play both individually and in small subgroups.
Kids gradually move from individual games to side-by-side games. All children have different perceptions, attention, memory, and thinking. At first, the teacher conducts simple group games “we’re going on a bus for a walk in the forest” - in the first game the teacher takes the role of the driver, the children are passengers, in subsequent games the roles can be distributed “in turns”, the kids should feel a sense of pleasure from the game and communication with other children. The plot of the game is taken from everyday life and should be familiar to young children. Children are attracted by kindness, active participation, and the desire to accept or invite the child into their play. In his work, the teacher relies on more active children, involving passive, “closed” ones in the game, paying more attention to those who adapt less well in the children's team.
The teacher must clearly remember that the level of development of the child’s play activity corresponds to the level of development of mental activity; if the child experiences difficulties in play communication, difficulties in verbal communication, closer attention to him is necessary. The main task of the teacher at this stage is to encourage children who have reached the level of “playing side by side” to play together, form and establish friendly contacts, achieve agreement in game situations, obey certain rules of the game, expand their active vocabulary, and enrich younger schoolchildren with knowledge .
Ultimately, there comes a time when systematized and generalized knowledge becomes necessary for the child’s full mental development.
The formation of play activity in young children is carried out as follows: a) teaching children to reproduce reality in a playful way, to reproduce familiar actions; b) proposal of the plot of the game, management of the game, which arises at the suggestion of the teacher and on the initiative of the children. Any coercion is categorically excluded from all techniques. The game should promote positive emotional experiences, bring joy and satisfaction; in the game the child asserts himself and develops.
Literature:
- A. V. Zaporozhets “Game and development of the child.”
- A. P. Usova “The role of play in the development of a child”
- G. M. Lyamina “Education of Young Children”
- N. S. Novoselova “Preschooler’s Game”
- T. N. Doronova “Girls and boys 3–4 years old in the family and kindergarten”
- T. B. Mazepina “Development of a child’s skills in games, trainings, tests”
Report on the topic: “Game activity”
In order to achieve a game that is genuine, emotionally rich, including the intellectual solution of game problems, the teacher needs to comprehensively manage its formation, namely: purposefully enrich the child’s practical and gaming experience, gradually transferring it into a conventional game plan, and during independent games, encourage preschoolers to creatively reflect reality.
N. M. Askarina, summarizing pedagogical techniques for managing play in early childhood, for the first time clearly showed that for the emergence and development of play, it is necessary, firstly, to provide children with play material that actualizes their impressions of the environment, and secondly, to conduct training appropriate to the game .These provisions formed the basis of a comprehensive method of managing the game.
2. Features of play activities of children of primary, middle and senior preschool age.
Scientific analysis of play activity shows that play is a child’s reflection of the world of adults, a way of understanding the world around him.
In the child's first games, the leading role of adults is clearly evident. Adults “play with” the toy. By imitating them, the child begins to play independently. Then the initiative to organize the game passes to the child. But even at this stage, the leadership role of adults remains. As the child develops, the game changes. In the first two years of life, the child masters movements and actions with surrounding objects, which leads to the emergence of functional games. In functional play, unknown properties of objects and ways of operating with them are revealed to the child. So, having opened and closed the door with a key for the first time, the child begins to repeat this action many times, trying to turn the key at every opportunity. This real action is transferred to the game situation. Constructive games are more challenging. In them, the child creates something: builds a house, bakes pies. In constructive games, children understand the purpose of objects and their interaction. Functional and constructive games belong to the category of manipulative games, in which the child masters the surrounding objective world and recreates it in forms accessible to him. Relationships between people are conceptualized in story games.
The independent play activity of a child of the second and partly the third year of life takes place in the form of plot-based play. The child plays “mother-daughter”, “shop”, taking on a certain role. Plot-role-playing games appear at three to four years of age. Until this age, children play nearby, but not together.
The fourth year of life is a crucial period in the formation of play activity, a fundamentally new stage in its development in connection with the transition from plot-based play to plot-role play. Story-based role-playing games involve collective relationships. The psychological characteristics of games change: its content creates the basis for communication and joint actions of children. They become interested not only in the features and purpose of objects, the functions of the people around them, but also in their interactions and relationships. Of course, the inclusion of a child in group games depends on the conditions of upbringing. Children raised at home engage in group games with greater difficulty than children attending kindergarten. In collective story games, which become longer by the age of six or seven, children follow the intent of the game and the behavior of their comrades. Role-playing games teach children to live in a group. Gradually, rules are introduced into the games that impose restrictions on the behavior of the partner. Collective role-playing game expands the child’s social circle. He gets used to obeying the rules and requirements that are placed on him in the game: he is either the captain of a spaceship, or his passenger, or an enthusiastic spectator watching the flight. These games foster a sense of teamwork and responsibility, respect for fellow players, teach them to follow the rules and develop the ability to obey them. Using appropriate strategy and tactics in a story game with children of one age or another will allow them to develop appropriate gaming skills in a timely manner and will make the teacher a desirable partner in the game. In this capacity, he will be able to influence the theme of the game, the dysfunctional relationships between children, which are difficult to correct with direct pressure.
MAGAZINE Preschooler.RF
Game as a form of organizing the life and activities of preschool children1. What does the statement mean that “game is a form of organizing children’s lives .
The main type of independent activity of a preschooler is play. Play is an activity in its own right for a preschooler, providing him with a sense of freedom, control over things, actions, relationships, allowing him to realize himself most fully “here and now” , achieve a state of emotional comfort, and become involved in a children's society built on the free communication of equals. Play is also of great importance for the development of a child. It develops the ability to imagine, voluntarily regulate actions and feelings, and acquire experience of interaction and mutual understanding. It is the combination of the subjective value of play for a child and its objective developmental value that makes play the most suitable form of organizing children’s lives. (No. 4 p. 19)
The understanding of play as a form of organizing the life and activities of children is based on the following provisions.
- The game is designed to solve general educational problems, among which the tasks of forming the moral and social qualities of the child are of primary importance.
- Play, especially in older preschool age, should be amateur in nature and increasingly develop in this direction, subject to proper pedagogical guidance.
- An important feature of play as a form of organizing children’s lives is its penetration into various types of activities: work and play, educational activities and play, everyday household activities associated with the implementation of the regime, and play. (No. 6 p. 7)
Occupying a certain place in the lives of adults, play has a special meaning for children. It is customary to call her “childhood companion . For preschool children, it constitutes the main content of life, acts as a leading activity, closely intertwined with work and learning. Many serious matters for a child take the form of play. All aspects of the personality are involved in it: the child speaks, moves, perceives, thinks; During the game, his imagination and memory actively work, emotional and volitional manifestations intensify. The game acts as an important means of education. (No. 2 p.93)
One of the provisions of the pedagogical theory of play is the recognition of play as a form of organizing the life and activities of preschool children. The first attempt to organize the lives of children in the form of games belonged to F. Froebel. He developed a system of games, mainly didactic and active, on the basis of which educational work was carried out in kindergarten. The entire time the child was in kindergarten was scheduled with different types of games. Having completed one game, the teacher involved the children in a new one.
In Russian pedagogy, the idea that the life of a kindergarten should be filled with a variety of games was persistently developed by N.K. Krupskaya. Noting the exceptional importance of games for preschool children N.K. Krupskaya wrote: “... play for them is study, play for them is work, play for them is a serious form of education. Play is a way for preschoolers to learn about their surroundings . Therefore, according to the deep conviction of N.K. Krupskaya, the teacher’s task is to help children organize games, to unite them in play.
The scientific basis for play as a form of organizing the life and activities of children in kindergarten is contained in the works of A.P. Usova. According to A.P. Usova, the teacher must be at the center of the child’s life, understand what is happening, delve into the interests of the children at play, and skillfully guide them.
However, when directing the game towards solving educational problems, one should always remember that it is a kind of independent activity of a preschooler. In play, the child has the opportunity to demonstrate independence to a greater extent than in any other activity: he chooses the plots of the game, toys and objects, partners, etc. It is in play that the social life of children is most fully activated. The game allows children to independently use certain forms of communication already in the first years of life.
During the game, two types of relationships develop between children:
- relationships that are determined by the content of the game (students obey the teacher, children obey their parents, the engineer directs the workers), the rules of the game (at a signal, the heron goes out to catch frogs, and they hide, freeze, then the heron stands motionless in the swamp, and the frogs jump and frolic; c You can't argue with a heron that caught a frog)
- real relationships that manifest themselves regarding the game (conspiracy to play, distribution of roles, way out of the conflict that has arisen between the players, establishment of rules).
Under favorable conditions, children master social behavior skills. A.P. Usova rightly noted that the ability to establish relationships with peers in a game is the first school of social behavior. Social feelings and habits are formed on the basis of relationships; the ability to act collaboratively and purposefully develops; comes an understanding of common interests; the foundations of self-esteem and mutual assessment are formed. The high importance of play activity lies in the fact that it has the greatest potential for the formation of a children's society. (No. 3 pp. 272-275)
Subject to the purposeful development of gaming skills and control over children’s independent play, play becomes a form of organizing children’s life.
2. Characteristics of methods for constructing a story game and features of the manual.
ON THE. Korotkova, N.Ya. Mikhailenko propose to consider the management of a role-playing game as a process of gradually transferring to preschoolers increasingly complex ways of constructing a game. The transfer of methods is carried out in a joint game between an adult and children.
There are the following ways to build a game:
- a sequence of object-game actions with the help of which children imitate a real object action using appropriate objects and toys (early and junior preschool age)
- role-playing behavior, with the help of which the child imitates the actions characteristic of the character, using speech and objects (middle preschool age)
- plotting, through which the child builds individual elements of the plot into a holistic event (senior preschool age).
Each stage is valuable in itself and is a significant means of its development. Children master the first method of constructing a game (object-based play actions) in joint activities with adults. The other two methods (role behavior, plotting) require the participation of an adult. (No. 3 p. 308)
Mikhailenko N.Ya. and Korotkova N.A. found that in the age range of 1.5-3 years, a child can carry out conditioned actions with toys and substitute objects, building them into a simple semantic chain, entering into short-term interaction with a peer; at 3-5 years old – can accept and consistently change play roles, implement them through actions with objects and role-playing speech, enter into role-playing interaction with a peer partner; at 5-7 years old - unfold various sequences of events in the game, combining them according to one’s own plan and the plans of two or three peer partners, implement plot events through role-playing interactions and objective actions. (No. 7 pp. 11-12)
The management of role-playing games is carried out in two directions:
- formation of the game as an activity
- the use of games as a means of educating a child and forming a children's team.
The formation of a game as an activity assumes that the teacher influences the expansion of the themes of role-playing games, deepens their content, and promotes children’s mastery of role-playing behavior.
Techniques for managing a game in order to form it as an activity can be divided into traditional ones (developed by R.I. Zhukovskaya, D.V. Mendzheritskaya) and new ones, studied in recent years (N.A. Korotkova, N.Ya. Mikhailenko). (No. 3 p. 303)
In the game management techniques developed by R.I. Zhukovskaya. and Mendzheritskaya D.V. There are two groups of techniques:
- methods of indirect influence, i.e. management of the game is carried out by enriching children's knowledge about the surrounding life, updating game materials, etc., i.e. without direct intervention in the game. This preserves children's independence during play. One of the methods of indirectly influencing children’s games is to introduce toys and create a play environment before the game begins. This technique is used to arouse interest in a new theme of the game or enrich the content of an existing one.
- direct leadership techniques, i.e. role-playing participation in the game, participation in the collusion of children, explanation, help, advice during the game, suggesting a new topic for the game, etc. Direct guidance techniques make it possible to purposefully influence the content of the game, the relationships of children in the game, and the behavior of the players. The main condition for their use is the preservation and development of children’s independence in play. (No. 2 p. 120-122)
The rule should be taken into account: as children grow in activity and independence, it is advisable to use mainly indirect methods of influence (reminders of children’s past games, what they saw; leading questions, timely changes in the play environment, organization of visual, labor, constructive activities that can encourage to the game). (No. 3 p. 305)
3. Classification of games, criteria and authors.
Children's games are a heterogeneous phenomenon. Games are varied - in their content, the degree of independence of children, forms of organization, and game material. In pedagogy, repeated attempts have been made to study and describe each type of game, taking into account its functions in the development of children, and to give a classification of games.
Due to the diversity of children's games, it turns out to be difficult to determine the initial basis for their classification. Each game theory proposes criteria that meet a given concept. Thus, F. Frebel, being the first among teachers to put forward the position of play as a special means of education, based his classification on the principle of the differentiated influence of games on
- development of the mind (mental games)
- external senses (sensory games)
- movements (motor games).
Classification of games by the German psychologist K. Gross:
- “Games of ordinary functions” - games that are active, mental, sensory, and develop the will;
- “Games of special functions” - games that are exercises for the purpose of improving instincts (family games, hunting games, courtship, etc.)
In domestic preschool pedagogy, a classification of children's games has developed, based on the degree of independence and creativity of children in the game. Initially, P.F. approached the classification of children's games according to this principle. Lesgaft, later his idea was developed in the works of N.K. Krupskaya.
P.F. Lesgaft divided children's games into two groups:
- imitative (imitative)
- active (games with rules).
P.F. Lesgaft believed that preschool age is a period of imitation of new impressions and their awareness through mental work. In the first 6-7 years of life, a child’s desire to reflect and comprehend impressions about the life around him is satisfied in games that are imitative in content and independent in organization, without unnecessary regulation on the part of adults. During school years, on the contrary, children are more willing to play specially created games in which activities are regulated both in content and form.
In the works of N.K. Krupskaya’s children’s games are divided into two groups according to the same principle as P.F. Lesgaft, but are called a little differently:
- creative games (independent) - invented by the children themselves
- games with rules invented by adults.
Like any classification, this classification of children's games is conditional.
Classification of games Mendzheritskaya D.V., Zhukovskaya R.I.
- creative games: role-playing games, dramatization games, games with building materials
- games with rules: didactic games, outdoor games.
Based on the classification of children's games developed by S.L. Novoselova, lies the idea of whose initiative games arise (a child or an adult).
There are three classes of games:
1. games arising at the initiative of the child (children):
- experimentation game
- independent games: independent plot games (plot-display, plot-role-playing, director's, theatrical)
2. games that arise on the initiative of an adult who introduces them for educational and educational purposes:
- educational games (didactic, plot-didactic, active)
- leisure games (fun games, entertainment games, intellectual games, festive carnival games, theatrical performance games)
3. games coming from the historically established traditions of the ethnic group (folk), which can arise on the initiative of both an adult and older children:
- traditional or folk (historically they form the basis of many educational and leisure games). (No. 3 p.278-279)
4. Types of construction games and researchers.
Construction games are a type of creative game. In them, children reflect their knowledge and impressions about the surrounding objective world, do various things independently, erect buildings and structures, but in a very generalized and schematized form.
In construction games, some objects are replaced by others: buildings are erected from specially created building materials and construction materials, or from natural materials (sand, snow). All this gives reason to consider such activity as one of the types of creative play. (No. 2 p. 127)
In a preschool institution, children are taught to design using play building materials, paper, soft cardboard, and natural materials. The type of material determines the type of design.
There are three types of design:
- construction from building materials.
- design from paper and additional materials.
- construction from natural materials. (No. 5 p. 8-9)
Researchers of construction-constructive games, their features and significance are Lishtvan Z.V., Nechaeva V.G.
4. Types of construction and constructive games and researchers.
Construction and constructive games are a type of creative game. Children reflect knowledge and impressions about the objective world, do various things independently, but in a generalized, schematized form.
Types of design.
1) By designing according to a model, children develop various skills, master general methods of action, master the sequence of operations, and learn the constructive capabilities of building materials.
2) Design on a given topic is a creative embodiment of the task, but the limits of its solution are limited by the topic.
- For kids, the theme is building furniture and equipment for the site
- In the middle group, the topic is vehicle design
- In the older group - topics such as military or construction equipment; people's homes, museums, theaters of our city, etc.
- In the preparatory group, it is advisable to carry out thematic construction using constructors of various types.
3) Design according to one’s own plan is a complex type of design; the child himself decides, sets a goal, plans, selects materials, and implements the plan.
4) Design according to conditions contains great developmental opportunities. Children should already be able to build this or that object, a building. Certain parameters are set, and the child will decide for himself. Research on this species was carried out by N.N. Poddyakov, L.A. Paramonova – mental activity influences the formation of generalized ideas.
5) “Construction based on models” - developed by A.R. Luria. The child is offered a model of the building with hidden outlines of the constituent elements of the structure. The child first analyzes the model and then selects the shapes needed to recreate it. The child begins to mentally combine.
The content of games with building materials is creation, reproduction of the surrounding reality using various materials.
Types of building material:
- specially created (floor, tabletop building material, sets such as “Young Architect” , “Ancient Castle” , construction sets).
- natural (sand, snow, clay, stones).
- utility room (boards, boxes, boxes, etc.).
“...Children do not like toys that are stationary, finished, well-finished, which they cannot change according to their imagination... the best toy for a child is one that he can make change in the most varied ways...” . K. D. Ushinsky.
In the history of pedagogy, games with building materials have been described quite a long time ago and are represented in many systems (F. Froebel’s system, “Waldorf pedagogy” , K.K. Schleger’s system, etc.).
Studied in domestic preschool pedagogy (V.G. Nechaeva, Z.V. Lishtvan, A.N. Davidchuk, L.A. Paramonova).
In the studies of N.N. Poddyakova, L.A. Paramonova has proven that games contribute to the development of thinking and spatial imagination.
Literature:
- Preschool pedagogy / Ed. V. I. Loginova, P. G. Samorurova. - M.: Education, 1983. - 288 p.
- Kozlova S. A., Kulikova T. A. Preschool pedagogy - M.: "Academy" , 1998. - 432 p.
- Z.V. Lishtvan “Games and activities with building materials in kindergarten” , M., 1971.
- The place of didactic games in the pedagogical process.
In preschool pedagogy, many specialists have been studying and conducting didactic games (Usova A.P., Sorokina A.I., Udaltsova E.I., Avanesova V.N., etc.). Moreover, some consider the game only a means of consolidating the knowledge acquired in the classroom, while others rightly object to such a narrow understanding of the meaning of the game, consider it one of the forms of learning, an important means of educational work. This view of the didactic game is determined by the educational objectives that schools and kindergartens face: not only to give children a certain amount of knowledge, but also to teach them to master this knowledge, equip them with mental work skills, and develop activity and independent thinking. (No. 6 p. 115-116)
A didactic game as a gaming approach is considered in two types: game-activities and didactic, or autodidactic, games. With the help of games-activities, the teacher not only conveys certain knowledge, forms ideas, but also teaches children to play. The didactic game is used in teaching children mathematics, their native language, familiarization with nature and the surrounding world, and in the development of sensory culture. A didactic game as a form of teaching children contains two principles: educational (cognitive) and gaming (entertaining). The teacher is both a teacher and a participant in the game. He teaches and plays, and children, while playing, learn. The didactic game as an independent gaming activity is based on the awareness of this process. Independent play activity is carried out only if children show interest in the game, its rules and actions, if these rules have been learned by them. Children can play educational games on their own both in and outside of class. Didactic games develop children’s sensory abilities, develop children’s speech and thinking, cultivate children’s moral feelings and attitudes, develop children’s respect for working people, arouse interest in the work of adults, and a desire to work themselves. The game creates a positive emotional uplift and makes you feel good. Many didactic games develop cultural and hygienic skills. In play, children clearly express their social feelings and strive to do everything together.
So, a didactic game is a multifaceted, complex pedagogical phenomenon: it is a gaming method of teaching preschool children, a form of education, an independent gaming activity, and a means of comprehensive education of a child’s personality. (No. 1 p. 4-10)
List of used literature:
- Bondarenko A.K. Didactic games in kindergarten: Book. for a kindergarten teacher garden — 2nd ed., revised. – M.: Education, 1991
- Preschool pedagogy. Textbook manual for pedagogical students. Inst. In 2 hours. Part 2/ Ed. IN AND. Loginova, P.G. Samorukova. – 2nd ed., rev. and additional – M.: Education, 1988.
- Kozlova S.A., Kulikova T.A. Preschool pedagogy: textbook. aid for students avg. ped. textbook establishments. – M.: Publishing House, 1998.
- Preschool education concept. // DV No. 5 1989, p. 10.
- Lishtvan Z.V. Construction: A manual for kindergarten teachers. – M.: Education, 1981.
- Mendzheritskaya D.V. To the teacher about children's play: A manual for teachers of children. garden / Ed. T.A. Markova. – M.: Education, 1982.
- Mikhailenko N.Ya., Korotkova N.A. Organizing a story-based game in kindergarten: a guide for teachers. – 3rd ed., rev. – M.: LINKA-PRESS, 2009.
Next > |
Activities with Children
Preschool childhood is the period of initial formation of personality, the period of development of personal mechanisms of behavior. By the age of three, a child has come a long way in his mental development. He already moves freely in space, speaks well, understands the speech of others, is consciously guided (or also consciously not guided) by the demands and instructions of adults, shows initiative and independence.
The formation of internal mental life and internal self-regulation is associated with a number of new formations in the psyche and in the consciousness of a preschooler. L.S. Vygotsky believed that the development of consciousness is determined not by isolated changes in individual mental functions (attention, memory, thinking, etc.), but changing the relationship between individual functions. The central mental function that determines other processes in preschool age is memory. For a preschooler, thinking means remembering, that is, relying on one’s previous experience or modifying it. His thinking ceases to be visually effective; it is freed from the perceived situation, which makes it possible to establish connections between general ideas that are not given in direct sensory experience. When building his picture of the world, the child invents, invents, imagines.
Imagination is one of the most important new formations of preschool age. The preschooler creates an imaginary situation in the game, composes stories, and draws characters he has invented. During this period, the child does not just invent, he believes in his imaginary world and lives in an imaginary play situation. Emotional intensity of imaginary images and belief in imaginary
situation are one of the most important specific features of preschool age.
The most important new development of this period is also voluntary behavior, which can be defined as behavior mediated by norms and rules. Here for the first time the question arises of how to behave, that is, a preliminary image of one’s behavior is created. A pattern of behavior, which can be given in the form of a generalized rule, or a game role, or the actions of a specific person, acts as a regulator. The child begins to master and control his behavior, comparing it with this image, which becomes a model.
This comparison with a model is an awareness of one’s behavior and an attitude towards it from the point of view of this model. Awareness of one's behavior and the beginning of personal self-awareness is one of the main new developments of preschool age. An older preschooler begins to understand what he can do and what he cannot, he knows his limited place in the system of relationships with other people, he is aware not only of his actions, but also of his internal experiences - desires, preferences, moods, etc.
These are the main mental neoplasms of preschool age. All of them develop, manifest themselves and function in various types of activities of the preschooler.
The separation of a child from an adult at the end of early childhood, according to E.O. Smirnova, leads to a new relationship between the preschooler and him and to a new developmental situation. For the first time, the child moves beyond his family circle and establishes new relationships with the wider world of adults.
Communication between a preschooler and an adult becomes more complex and takes on new forms and new content. Thanks to speech development, the possibilities of communication with others are significantly expanded. Now the content of communication becomes extra-situational, that is, going beyond the perceived situation.
The leading motive for communication in this form is cognitive. The adult begins to appear before the child in a new capacity - as a source of new knowledge, as a person capable of resolving doubts and answering questions. This form of communication is characterized by the child’s desire to respect the adult. The adult's assessment becomes very important; Children begin to perceive any remark as a personal insult.
By the end of preschool age, a new and higher form of communication for preschool age is emerging - an extra-situational-personal form of communication. Unlike the previous one, its content is the world of people, not things. If at 4-5 years old the conversations between a child and an adult are dominated by topics about animals, cars, natural phenomena, then older preschoolers prefer to talk about rules of behavior, about themselves, about their parents, etc. The leading motives are personal.
Older preschoolers are characterized by a desire not just for the benevolent attention and respect of an adult, but also for his mutual understanding and empathy.
The social development situation of a preschooler is not limited to his contacts with surrounding adults. In addition to the real adults around the child, another one appears in the life and mind of a preschooler - an ideal adult.
The main need of a preschooler is to be a member of adult society, to live and feel together with adults. But a modern preschooler, of course, cannot really join adult life due to the complexity of this life and his limited capabilities. This is the contradiction in the social situation of a preschool child. The only activity that allows one to resolve this contradiction is play.
Preschool age is considered the classic age of play. During this period, a special type of children's play emerges and takes on its most developed form, which in psychology and pedagogy is called plot-role play. Role-playing play is an activity in which children take on the labor or social functions of adults and, in specially created playful, imaginary conditions, reproduce (or model) the lives of adults and the relationships between them.
In such a game, all the mental qualities and personality traits of the child are most intensively formed. Gaming activity influences the formation of arbitrariness of all mental processes - from elementary to the most complex. Thus, voluntary behavior, voluntary attention and memory begin to develop in the game. When playing, children concentrate better and remember more than when given direct instructions from an adult. The conscious goal - to concentrate, to remember something, to restrain impulsive movement - is the earliest and easiest to be identified by a child in play.
Play has a great influence on the mental development of a preschooler. Acting with substitute objects, the child begins to operate in a conceivable, conventional space. The substitute object becomes a support for thinking. Gradually, play activities are reduced, and the child begins to act internally, mentally. Thus, the game helps the child move on to thinking in images and ideas. In addition, in the game, playing different roles, the child takes on different points of view and begins to see the object from different sides. This contributes to the development of the most important human thinking ability, which allows you to imagine a different view and a different point of view.
Role play is critical to developing imagination. Game actions take place in an imaginary situation; real objects are used as other, imaginary ones; the child takes on the roles of absent characters. This practice of acting in an imaginary space helps children acquire the ability to creatively imagine.
According to the concept of children's play by D.B. Elkonin, role-playing play is an expression of the child’s growing connection with society - a special connection characteristic of preschool age. Role-playing expresses the child’s desire to participate in the life of adults, which cannot be realized directly due to the complexity of the tools and their inaccessibility to the child.
Research by D.B. Elkonin showed that role-play does not arise immediately. Only by the middle of preschool age does it reach a developed form. The prerequisites for the emergence of a role-playing game are:
■ separation of actions from the subject and their generalization;
■ the child’s use of unformed (not having clear
expressed function) objects as substitutes for others;
■ separation of one’s actions from the actions of adults and the emergence of personal actions of the child himself;
■ the child compares his actions with the actions of adults and identifies them;
■ the child’s reproduction in his actions of a chain of actions of adults, reflecting in the usual sequence the segments of their lives.
Many teachers and psychologists who have studied the play activity of preschoolers have noted that for the emergence and complication of a child’s play activity, guidance from educators is most essential. So N.M. Aksarina, based on her research, came to the conclusion that three conditions are necessary for the game to appear:
1) the presence of various impressions from the surrounding reality;
2) the availability of various toys and educational aids;
3) frequent communication of the child with adults.
The direct influence of adults on the child is decisive.
Play is social by origin and nature. Its occurrence is not associated with the action of some internal, innate, instinctive forces, but with the very specific conditions of a child’s life in society.
With a more thorough analysis of the gaming activity of D.B. Elconin noted that external conditions, although necessary, are nevertheless in themselves insufficient for the emergence of role-playing games. This requires a radical change in the relationship between the child and adults, which occurs during the transition from early childhood to preschool age.
Almost all authors who have described role-playing unanimously note that the reality surrounding the child has a decisive influence on it. Children play with what they perceive around them and what is especially attractive to them.
In order for preschool children to play, they must have vivid, emotionally charged ideas about the surrounding reality. At the same time, the entire reality surrounding the child can be conditionally divided into the world of objects and the world of human activity and relationships. Research by N.V. Koroleva showed the special sensitivity of children precisely to the sphere of human activity and relationships.
In a role-playing game, the main difference is plot and content.
The plot should be understood as that sphere of reality that children reflect in their games. The plots of the games are extremely varied. They depend on the era, class affiliation
children, their family life, geographical and industrial conditions directly surrounding them. According to D.B. El conina, the narrower the sphere of reality that children encounter, the narrower and more monotonous the plots of their games. He proposed dividing all plots of role-playing games in preschool age into three groups:
1) games with stories on everyday topics;
2) games with production plots;
3) games with socio-political themes.
Younger preschoolers recreate relationships in games in a very small number of plots. As a rule, these are games associated with the direct practice of the children themselves. Later, the reconstruction of human relationships becomes the main point of the game. In the game of children of middle preschool age, the actions performed are not repeated endlessly, but replace each other. In this case, actions are performed not for the sake of the actions themselves, but to express a certain attitude towards another person in accordance with the role taken. These relationships can also be played out with a doll that has received a certain role. The instrumental actions performed by a middle-aged preschooler are more condensed than those of younger preschoolers. In story-based games for middle-aged preschoolers, the main content is relationships between people. The detailed transmission of relationships between people in the game teaches the child to obey certain rules. Getting acquainted with the social life of adults through play, children become more and more familiar with the understanding of the social functions of people and the rules of relations between them.'
The content of role-playing play for older preschoolers is subject to the rules arising from the role taken on. Children of this age are extremely picky about fulfilling
rules
Some plots of children's games are found in both younger and older preschoolers. The development of plots goes from everyday games to games with production plots and, finally, to games with plots of socio-political events. This sequence, according to the scientist, is associated with the expansion of the child’s horizons and his life experience, with his entry into the increasingly deeper content of the lives of adults. The variety of game plots is determined by educational work with children.
Beyond the plot, D.B. Elkonin proposed to distinguish between the content of role-playing games. By the content of the game he understands what is highlighted by the child as the main point of adult activity, reflected in the game.
So, according to research by L.S. Slavina, the main content of the play of younger preschoolers is the performance of certain actions with toys, in which the actions of adults with objects are reproduced.
The game is completely different for older children. The use of the result of an action for another participant in the game (or for a doll replacing him) comes to the fore. Actions are performed by the child not for their own sake, but to achieve through them a certain relationship with another player in accordance with the role he has taken on. The main content is the relationships between people, whose roles the children take on. L.S. Slavina notes that the actions of children are extremely reduced and generalized, sometimes acquiring a conditional character; The older the children are, the more abbreviated and generalized their actions are.
Changes in the content of games can be identified not only by the nature of the actions, but also by how the game begins and what is the main cause of conflicts that arise between children. For younger children, the role is suggested by the object itself in their hands. If a child has a tube in his hands, then he is a “doctor,” if a thermometer, then he is a “nurse,” etc. The main conflicts between children arise over the possession of an object with which an action must be performed. Therefore, very often two drivers are driving at the same time, several doctors are examining the patient, and several mothers are preparing dinner. Hence the frequent change of roles associated with the transition from one subject to another.
For children of middle preschool age, the role is formulated before the game begins. And here the main quarrels arise over roles: who will be who. The relationship of people to each other comes to the fore. The action can be of a generalized nature, and its main content can be transferred to the expression of the attitude towards another person (driver to passengers, mother to daughter, counselor to conductor, etc.).
Finally, for older preschoolers, the main content of the game is obedience to the rules arising from the role taken on. Moreover, children of this age are extremely picky about how their playmates follow the rules. And here they mainly argue about “whether this happens or not” and, in addition, there is clearly criticism of the actions of the participants in the game.
Thus, the content of children's games develops from games in which the main content is the objective activity of people, to games that reflect relationships between people, and, finally, to games in which the main content is submission to the rules of social behavior and social relations between people.
Along with the increase in the variety of subjects, the
duration of games. Thus, the duration of play for three- to four-year-old children is only 10-15 minutes, for four- and five-year-olds
reaches 40-50 minutes, and for older preschoolers games can
last for several hours or even several days.
There are two types of relationships in the game - gaming and real. Game relationships reflect relationships in plot and role. Real relationships are the relationships between children as partners, comrades doing a common task. They can agree on the plot, the distribution of roles, and discuss questions and misunderstandings that arise during the game. In play activities, certain forms of communication between children arise. The game requires from the child such qualities as initiative, sociability, and the ability to coordinate his actions with the actions of a group of peers in order to establish and maintain communication.
Elements of communication appear very early, when children do not yet know how to build a detailed story game, but play individually - each on his own. Typically, during this period of play development, the child is focused on his own actions and pays little attention to the actions of the other child. However, from time to time, fed up with his own play, the baby begins to look at how another child is playing. Interest in a peer's game leads to attempts to establish certain relationships. The first forms of relationships are manifested in the child’s desire to get closer to another child, to play next to him, in the desire to give up some space,
busy for his game, in a timid smile given to another at the moment when the children meet their eyes. Such light contacts do not change the very essence of the game: each child plays on his own, observing “distance discipline” as much as possible.
At the next stage (at three to four years), the child begins to communicate more intensively with his peers. He is actively looking for reasons for joint activities and for establishing relationships. The duration of communication in this case depends on the extent to which the child has mastered the playful use of objects and the ability to create and implement a play plan.
During the period when play consists only of performing the most basic actions with toys (rolling a car by a rope, pouring sand from a bucket), the child’s interaction with a peer is short-term. The content of the game does not yet provide grounds for sustainable communication. At this stage, children can exchange toys and help each other; One can; rush to help another correctly position the overturned car, and the other, correctly understanding his impulse, will kindly accept this service.
With the development of gaming skills and the complication of game plans, children begin to engage in longer-term communication. In playing together, children learn the language of communication, mutual understanding and mutual assistance, and learn to coordinate their actions with the actions of others.
Bringing children together to play together helps to further enrich and complicate the content of games. Each child's experience is limited. He is familiar with a relatively narrow range of actions performed by adults. In the game there is an exchange of experience. Children learn from each other and turn to adults for help. As a result, games are becoming more diverse. The complication of the content of games leads, in turn, not only to an increase in the number of participants in the game, but also to the complication of real relationships, and to the need for clearer coordination of actions.
With the development of the ability to create a detailed plot plan and plan joint activities, the child comes to the need to find a place among the players, establish connections with them, understand the desires of the players and balance their own desires and capabilities with them.
The above allows us to conclude that the central point of any game is the reproduction of the activities of adults and their relationships. This entry into human relationships and mastering them is the essence of the game. This is what determines the great influence that play has on the development of the entire personality of a preschool child, on the development of all aspects of his mental life.