Technological map of the integrated lesson “Matryoshka”


Toolkit. Technological map of classes in the preschool education program

STATE BUDGETARY PROFESSIONAL EDUCATIONAL INSTITUTION OF THE ROSTOV REGION

Volgodonsk Pedagogical College

(GBPOU RO "VPK")

L.P. Kugukina

TOOLKIT

Technological map for classes with preschool children

according to the preschool education program


Volgodonsk, 2021

Content

Introduction

………………………………………………………………

3
1 Routing………………………………………………. 4
2 Appendix: fairy tale, teaching materials…………………… 22

Introduction

The development presents an approximate technological map of classes with preschool children, developed taking into account the methodology for conducting a demonstration exam according to WorldSkills Russia standards, in the competence of Preschool Education.

The objectives of the lesson are formulated in the form of a final educational product; focus on understanding the meaning of the child’s actions as a subject of learning. Tasks of educational, developmental, educational significance involve children mastering new concepts, meanings, actions, personal qualities and relationships.

The content of the goals and objectives of the lesson is consistent with the requirements of the Innovative educational program of preschool education “From birth to school” / Ed. NOT. Veraksy, 2022

The technological map presents the full content of the lesson on speech development (expressive reading) with the inclusion of a didactic game on ICT equipment.

The content of the lesson is based on the integration of children's speech development with play activities.

The development of the technological map took into account the criteria for assessing the setting and implementation of goals and objectives of an integrated lesson as an assignment for the WorldSkills Russia Competition Program in the Preschool Education competency.

This manual will allow students to practice planning a lesson flow chart, and competently prepare to demonstrate a fragment of a lesson under the conditions of a demonstration exam on PM 03. Organization of classes in basic general education programs of preschool education.

The manual includes didactic materials.

Technological map of the lesson

Developer's name:

Kugukina Lyubov Petrovna, teacher of the State Budgetary Educational Institution of Regional Educational Institution "VPK")

Educational areas

: cognitive (familiarization with the natural environment), speech (introduction to fiction), social-communicative, artistic-aesthetic, physical.

Topic of the lesson:
Together is not burdensome, but apart at least throw
(according to the content of the fairy tale “The Owl” by V. Bianchi).

Age group:

older (5-6 years old)

Purpose of the lesson:

the formation of ideas about the relationship between objects of living nature based on the content of V. Bianchi’s fairy tale: “The Owl”

Lesson objectives:

educational:

remember the characters in the fairy tale (Old Man, Owl, mice) and their significance in wildlife in the meadow;

understand the meaning of the fairy tale (the main idea of ​​the author), and answer questions about the role of man in the life of animals and plants; distinguish between types of fairy tales (folk, author's); remember proverbs about friendship and meet new ones;

developing:

listen carefully to the fairy tale in order to understand and explain the cause-and-effect relationships between the actions of the characters in the fairy tale and the state of the surrounding nature;

educational:

using the example of the plot and actions of the characters in the fairy tale, explain your own attitude towards the need for man to respect nature; explain the meaning of the proverb “Together is not burdensome, but apart at least leave”; follow the rules in a cooperative game.

Additional tasks:

combine objects according to purpose and relationship, create a logical chain of interconnected objects of nature; create a semantic model for solving the problem described in the fairy tale: restore the broken food chain in the meadow.

Vocabulary work:

whiten tea with milk, pollen (pollen), forage clover, respect, heavy.

Integration into a holistic educational process:

implementation of the goals and objectives of cognitive, speech, social-communicative, artistic and aesthetic development based on the content of the literary fairy tale by V. Bianchi “The Owl” and the didactic game: “Order in the Meadow”

Planned outcome of the lesson

: Children’s understanding of their own attitude to the specific actions of the characters in the fairy tale - the Old Man and the Owl, an explanation of the hidden motives for their behavior. Understanding the main difference between types of fairy tales - folk and author's. Creating an artistic image of clover using verbal drawing. Understanding of elementary cause and effect relationships in living nature - in a meadow between owls, mice, bumblebees, clover, cows, humans. Accurate execution of game mental actions (combining objects into a common group according to the corresponding attribute), sequential arrangement of pictures with natural objects in a logical chain (power chain). Children's understanding of their own relationship to nature. Understanding the meaning of proverbs about friendship. The desire to continue reading V. Bianchi’s tales about nature.

Preparatory work:

communication in the center of literary activity (in the book corner), where the exhibition of Vitaly Bianchi’s literary tales about nature continues. Examination at the center of science and education (in a corner of nature) of the ecological passport of animals of the Rostov region (meadow animals and plants). Didactic games based on knowledge of the surrounding world and children's literature, with game actions for arranging objects in a logical sequence in accordance with the signs of their relationship.

Materials and equipment:

portrait of the writer and author of the fairy tale “The Owl” by V. Bianchi; book with a fairy tale: “The Owl”; illustrations for a fairy tale; pictures depicting objects for vocabulary work: forage clover, pollen, milk-bleached tea; interactive SMART board with prepared animation material for the didactic game: “Order in the meadow”: pictures with a group of wildlife objects for the correct selection of objects in a logical chain (owl, mice, bumblebees, clover, cow, dog, milk, Old Man); a separate picture is a model of a green meadow; image of a chain with six free links; a separate picture depicting the reconciled Old Man and Owl. In the game on the SMART board, use three tools: curtain, manipulation (movement), animation (replacement - transformation), sound (applause).

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